
The campaign is, as in all RAs, very enjoyable and funny. The answer seems to be to have a diversed army to begin with, but this of course hurt the strategic depth in the game. It can get a bit annoying, however, when it gets hard to actually finish an opponent even though you're levels better.

Although I for the most part dislike these kind of hard-counters I must say it plays well. While being quite similar to earlier RA games when it comes to controls and APM demands, RA3 got extremely diversified units, due to the rock-scissor-paper armor system.

It can get a bit annoying, however, when it gets hard to actually finish an opponent even though you're The hard-counter RTS #1.

